Buffer percentage

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  • #23381
    lokiMidgard
    Participant

    Hi all, I would like to get some advice as to what is the ideal maximum buffer percentage for WiiMC. I am on a 1.5 Mbps connection, which is not fast but can generally stream videos, netflix, etc just fine. Sometimes WiiMC will buffer constantly every few seconds unless I pause for a bit then play. I want to try increasing the buffer but, will it hurt anything else by taking away the available cache?

    #28352
    lowell
    Participant

    No. The buffer is the buffer and you don’t take anything away from anything by increasing or decreasing it.

    #28353
    lokiMidgard
    Participant

    OK I just wanted to make sure because I would think that there would be no reason for the buffer to be below 100% if nothing else need the cache.

    #28354
    rodries
    Keymaster

    Sure, if you don’t mind waiting for the buffer to completely fill. This cache % setting is actually what % is filled before playback begins. If possible the buffer will fill itself completely while the video is playing, regardless of what % you set. Same goes if you pause the video for example – the buffer will be filling and will fill to the full 8MB even if you set 10%.

    #28355
    cadbusca
    Participant

    So just to be clear, 8megabytes=64megabits so for a typical DVD quality MPEG2 vid at 4mbps, the buffer holds about 16 seconds of video. … and if the buffer empties we get a white spinning circle while the buffer fills again to the settings %age. Is that correct?

    #28356
    lokiMidgard
    Participant

    OK so that explains it clearly. There is just one other thing though that I dont quite get. (Granted I only have ~1.5Mbps connection and there is no telling what other bottlenecks I have with my wireless G router.) If I start to play a video stream from say Navi-x or shoutcast and all of a sudden it gets stuck in a loop of buffering and playing every split second- would that sound like my network is too slow, the stream server being too slow, or simply a stream that the Wii’s processor cannot handle? Thanks for the responses so far.

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