WhizzBang

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Viewing 15 posts - 1 through 15 (of 60 total)
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  • in reply to: Is Navi-X Working For You??? #29969
    WhizzBang
    Participant

    Thanks for the responses fellas. I will make sure to let Turner know we should keep this port. Thanks.

    iRoNBiLL

    in reply to: Is Navi-X Working For You??? #29966
    WhizzBang
    Participant

    Bump! 😀

    Any takers would be appreciated. Otherwise, I will get at Tantric in 2 weeks about removing Navi-X from WiiMC. Thanks!

    iRoNBiLL

    in reply to: SWF not Working In WiiMC 1.2.2 #29824
    WhizzBang
    Participant

    A direct answer in c)… fair enough… you won’t add on swf support. That’s all I needed to know. The criticisms were unnecessary, but I digress. If YouTube works just fine though in WiiMC, where does it currently work at? And if you aren’t willing to support swf containers, how are you extracting the .flv URL’s from the .swf containers?? Are you externally scraping them or how are you making YouTube work so we can make adjustments on our end.

    Also, let’s not debate what YouTube does or does not do… I observe .swf container deliveries and clearly you all are doing something different than we are. Please advise. Thanks Tantric.

    iRoNBiLL

    in reply to: SWF not Working In WiiMC 1.2.2 #29822
    WhizzBang
    Participant

    @jhb50 wrote:

    The file itself has these specs:

    General : Nirvana – Smells Like Teen Spirit – YouTube.flv
    Format : Flash Video at 771 Kbps
    Length : 25.5 MiB for 4mn 37s 710ms

    Video #0 : AVC
    Aspect : 480 x 360 (1.333) at 23.976 fps

    Audio #0 : AAC
    Infos : 2 channels, 44.1 KHz

    Again… more irrelevant feedback since I don’t know what you guys support or don’t. A simple yes or no would have been better than trying to argue with me about it. Fine… I’ll re-word the question for you guys since you don’t seem to be able to process questions asked indirectly… 😆

    Can WiiMC play flash files from YouTube? If not, then why?

    I’m trying to be nice about this and ask a pretty straight forward question that I shouldn’t have to break down for your support staff Tantric, but really man if this is the kind of pushback people can expect when all I was hoping to do was resolve something for one of your users, then I’d like to have another conversation with you in private messaging cause these folks are being a little selfish in the humility department.

    iRoNBiLL

    in reply to: SWF not Working In WiiMC 1.2.2 #29821
    WhizzBang
    Participant

    @ximarx wrote:

    Your suppositions are wrong. SWF is a container for generic “multimedia + action scripts and vector grafic”, not a video container like avi, or mkv or….

    http://en.wikipedia.org/wiki/SWF

    The swf file that you resolved with wireshark is the youtube embed flash video player (1.2kb… do you really think that it’s the video?), not the video itself.

    Apparently, your not focused on technical support my friend or else you wouldn’t be trying to play “Who’s the bigger geek” with me. 😉

    I know what a container is… your argument though is very petty however when it comes to dealing with technical support on a media center… to the users and common people using YOUR GUYS app, they don’t have time or patience to bicker back and forth about how to slice it… they are just look to resolve it, not sword play over what’s what. Try to keep this in mind next time when you read between the lines on a post fellas. You always seemed a bit defensive about helping folks.

    Regardless, to keep this short and pretty documentation states you can handle swf…. I’m just asking whether you can do it or not… not to get an education on things I already know about.

    If you can do it, cool. If you can’t, whatever… that’s your problem, not mine. I just asked a simple question and instead of getting a simple answer, I got pushback like it was nobodies business.

    iRoNBiLL

    in reply to: SWF not Working In WiiMC 1.2.2 #29818
    WhizzBang
    Participant

    Well based on this link, they claim SWF is supported on WiiMC. Maybe you would like to clarify whether or not your player can support swf files Tantric, cause based on all documentation, it does.

    http://wiibrew.org/wiki/WiiMC

    Also regardless of what you claim jhb50, I can prove YouTube outputs .swf files. If you need evidence, let me know…

    Here is 1 example…
    http://www.youtube.com/watch?v=hTWKbfoikeg

    URL resolves to this in WireShark…
    http://youtube.com/v/hTWKbfoikeg.swf

    Thanks.

    iRoNBiLL

    in reply to: SWF not Working In WiiMC 1.2.2 #29814
    WhizzBang
    Participant

    Hey Tantric,

    I was helping this user and we discovered an issue Turner3D and I will resolve, however when the user tries to playback the .swf file by linking to it directly in onlinemedia.xml, they get a “File Playback Error”.

    It appears something is going on with .swf’s in WiiMC.

    Maybe InfernoXZ can provide you with the links he tried… they are from YouTube. Thanks.

    iRoNBiLL

    in reply to: VLCShares 0.5.4 #28986
    WhizzBang
    Participant

    Hello ximarx,

    I sent you a private message on this forum recently. If you can take a look at it and get back to me at your earliest convenience, I would very much appreciate that! Happy Holidays to you!

    iRoNBiLL

    in reply to: General Navi-X Discussions #25877
    WhizzBang
    Participant

    Here are some screenshots of the upcoming plugin. By the way Wii users… you’ll be happy to know that the developer is testing the Navi-X addon for Playon Media Server using the Wii and he is reporting awesome progress on this front. Screenshots included.

    iRoNBiLL

    Navi-X for Playon (not available yet)

    in reply to: General Navi-X Discussions #25876
    WhizzBang
    Participant

    I have been told that a senior developer is not only heading the project from Team Playon, but he stated it appears to “work very well” from his current testing… movies from the internet and all! 😀 I’m not sure how or what he is doing, but he runs channel development for Playon.

    iRoNBiLL

    in reply to: General Navi-X Discussions #25874
    WhizzBang
    Participant

    For those who are interested, Team Playon is currently working on a port of Navi-X for Playon… this means Navi-X with full processor integration and service to ALL game consoles and DLNA enabled devices like TV’s.

    If we can’t get python in WiiMC, at least this will be a fully functioning alternative to Navi-X for your media centers and consoles… screenshots of development included! Enjoy!

    http://www.playonplugins.com/index.php?topic=5344.msg37550#msg37550

    iRoNBiLL

    in reply to: Where do people get files? #29549
    WhizzBang
    Participant

    Saison… I would wait for Navi-X for Playon… it’s coming with full processor support for all platforms!
    http://www.playonplugins.com/index.php?topic=5344.msg37550#msg37550

    iRoNBiLL

    in reply to: It is such a shame… #29442
    WhizzBang
    Participant

    Well… we shall see if we can find a dev who is willing to embed python in a copy of WiiMC and help us do this. Otherwise, we have a Playon developer porting Navi-X for Playon now. Apparently, he made it so all processors work as well! 😀

    Check it out here!
    http://www.playonplugins.com/index.php?topic=5344.msg37550#msg37550

    iRoNBiLL

    in reply to: Some WiiMC questions #28445
    WhizzBang
    Participant

    Tantric… are there any amateur developers who you can suggest who would be willing to try this perhaps? Apparently neither of us can bridge the devide, but perhaps someone in your community is feeling froggy. Thanks.

    iRoNBiLL

    in reply to: Some WiiMC questions #28443
    WhizzBang
    Participant

    So Tantric… is it still not possible to squeeze the Navi-X NIPL libs into WiiMC so we can make processors work? Were you able to shorten the WiiMC package to make room for any other libs or no? Thanks.

    iRoNBiLL

Viewing 15 posts - 1 through 15 (of 60 total)